map, player, game, gamemode data now database driven
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66
Sources/App/Controllers/AppDataController.swift
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66
Sources/App/Controllers/AppDataController.swift
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//
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// AppDataController.swift
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// App
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//
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// Created by Michael Simard on 10/29/21.
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//
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//
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import Fluent
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import Vapor
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import Foundation
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struct AppDataController: RouteCollection {
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func boot(routes: RoutesBuilder) throws {
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let matchRoute = routes.grouped("cod-tracker","api")
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matchRoute.get("config", use: config)
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}
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func config(req:Request) -> EventLoopFuture<Configuration>{
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let gameModeConfigs = GameMode.query(on: req.db).all().map { gameMode in
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return gameMode.map { gm in
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return gm.gameModeConfig
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}
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}
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let gameModeGroupConfigs = GameModeGroup.query(on: req.db).all().map { gameModeGroup in
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return gameModeGroup.map { gmg in
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return gmg.gameModeGroupConfig
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}
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}
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let games = Game.query(on: req.db).all()
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let maps = Map.query(on: req.db).all()
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let playerConfigs = Player.query(on: req.db).all().map { player in
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return player.map { p in
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return p.playerConfig
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}
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}
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let lossReasonConfigs = LossReason.query(on: req.db).all().map { lossReason in
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return lossReason.map { lr in
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return lr.lossReasonConfig
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}
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}
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return (gameModeConfigs.and(gameModeGroupConfigs).and(games).and(maps).and(playerConfigs).and(lossReasonConfigs)).map { arg -> (Configuration) in
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let (((((( gameModeConfigs), gameModeGroupConfigs),games),maps),playerConfigs), lossReasonConfigs) = arg
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var gameConfigs:[GameConfig] = []
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gameConfigs = games.map({ game in
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let mapConfigs = game.mapIds.compactMap { mapId in
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return maps.first { m in
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m.mapId == mapId
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}?.mapConfig
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}
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return GameConfig(gameId: game.gameId, name: game.name, maps: mapConfigs, enabled: game.enabled)
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})
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return Configuration(games:gameConfigs, gameModes: gameModeConfigs, gameModeGroups: gameModeGroupConfigs, players: playerConfigs, lossReasons: lossReasonConfigs)
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}
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}
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}
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