110 lines
2.8 KiB
Swift
110 lines
2.8 KiB
Swift
import Fluent
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struct CreateStatistics: Migration {
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// Prepares the database for storing Galaxy models.
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func prepare(on database: Database) -> EventLoopFuture<Void> {
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database.schema("statistics")
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.id()
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.field("title", .string)
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.field("wins", .int)
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.field("losses", .int)
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.create()
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}
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// Optionally reverts the changes made in the prepare method.
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func revert(on database: Database) -> EventLoopFuture<Void> {
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database.schema("statistics").delete()
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}
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}
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struct AddCodTrackerId: Migration {
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// Prepares the database for storing Galaxy models.
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func prepare(on database: Database) -> EventLoopFuture<Void> {
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database.schema("statistics")
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.field("cod_tracker_id", .string)
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.update()
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}
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// Optionally reverts the changes made in the prepare method.
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func revert(on database: Database) -> EventLoopFuture<Void> {
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database.schema("statistics").delete()
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}
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}
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//struct CreateMatch: Migration {
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// func prepare(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match")
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// .id()
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// .field("map", .string)
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// .field("win", .bool)
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// .field("date", .datetime)
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// .field("roundsWon", .int)
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// .field("roundsLost", .int)
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//
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// .create()
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// }
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//
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// func revert(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("matches").delete()
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// }
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//}
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//
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//
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//struct AddStats:Migration{
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//
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//
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//
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// func prepare(on database: Database) -> EventLoopFuture<Void> {
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// return database.create(Galaxy.self) { builder in
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// builder.field(for: \.id, isIdentifier: true)
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// builder.field(for: \.name)
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// }
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// }
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//
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// func revert(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match23es").delete()
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// }
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//}
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//
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//struct AddCasual:Migration{
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//
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//
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// func prepare(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match")
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// .field("competitive",.bool)
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// .field("gameMode",.int)
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// .update()
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//
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// }
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//
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// func revert(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match23es").delete()
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// }
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//}
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//struct AddCODGame2: Migration {
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//
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//
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// func prepare(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match")
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// .field("codGame",.string)
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// .field("notes",.string)
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// .field("players",.string)
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// .update()
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//
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// }
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//
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// func revert(on database: Database) -> EventLoopFuture<Void> {
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// return database.schema("match23es").delete()
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// }
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//}
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//
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